"All those days of abuse in NYC and everythings fine. I try to plug in a
joystick to play Battle Pong and the thing starts smoking."
The infamous Lantus has ported SDL to Xbox, making a BattlePong
Xbox port possible! In fact, it has been done by bmy6063! Find
it in all the usual hiding places for Xbox homebrew code.
I wish I was notified earlier, so I could have added the news
sooner. :) Thanks!
After a brief stint at SourceForge, Battle Pong gets a soul!
We are very proud to become a part of icculus.org. I look
forward to my future projects that will be hosted here. Long
live Linux gaming.
I'd also like to point out that we were mentioned on Slashdot
by icculus himself. I hardly think that I'll be writing Unreal 3,
but I understand what he was getting at. I have a lot to learn,
so it'll probably be more like Unreal 20. Hey, if Rocky gets
an unlimited number of movies, they can do it with Unreal as well.
Beta 3 is released! Get it while it's hot! Unless you realize
that this is just a crappy pong game.....
Anyhow, this release's major feature is KEYBOARD SUPPORT. WOW! A
pong game that has keyboard support? Who woulda thunk it!
Today I got an email from Andrew of Alpha Conspiracy, and he
has given me permission to use the song Black Sunrise for the
sound track. l33t! You can read the email by clicking here.
The site has moved to SourceForge. Beta 2 has been released,
and a new Windows binary will be uploaded shortly.
I got word back from Robert of Machinae Supremacy, and he has
given me the go-ahead to use their tracks Arcade and Masquerade
for the Battle Pong sound track. W00t! You can read the email by
The source code for the game is now online. Make sure you read
the documentation that is provided with it so you know how to
make it work. Also, for the Windows users out there, there is a
Win32 binary release up too.
Battle Pong got a website!
Development is nearing completion, and has come to a halt
temporarily, due to time limitations. The only thing left to
implement is the freeze missiles. Everything else is done and
works nearly perfectly. Battle Pong is now a fully functional
Pong game, but without the Battle.
Development on Battle Pong has begun. I had to learn C++ nearly
from scratch again, so I decided to teach myself as I went
Battle Pong is a game that was developed by Scapegoat Software under
Linux for the IceBox gaming console. It combines small elements of
hockey and Mortal Kombat, in the form of faceoffs and opponent-freezing
projectiles, with the classic game of Pong, which we all know and love.
The game currently runs on Linux, Windows, and the IceBox, and can be
played with either a game pad or the keyboard, as of beta 3. We
recommend the Interact Hammerhead FX as far as game pads go.
Battle Pong, in its current state, was developed in C++ with the SDL,
SDL_image, SDL_ttf, and SDL_mixer libraries, in just under one week. It
was a good learning experience for me, as I now know some C++ and some
The IceBox is a Linux-based gaming console designed and implemented by
Dana Olson, Ricardo Borrego, and Erik Harrison as a technical project
for their computer networking engineering technologist college course.
Both the IceBox specs and Battle Pong source code are licensed under the
GNU Public License.
This is the section of the site that shows the beauty of the game. Note
that stills don't do the game justice, as you can neither feel the
action nor hear the positional sounds.
Download ISO for The IceBox (COMING SOON).
- This must be burned onto a CD and run via the menu of the IceBox
Download binaries for Linux/x86 (COMING SOON).
- These binaries should run on most modern Linux systems. If they
don't work, try compiling the source code.
Download binaries for Win32 (~800KB).
- This is a precompiled binary for the Windows users out there. I only provide it because I
know how much of a pain it is to configure Visual C++ to compile
properly, and some people may just want to play this game without having
to compile it (probably not though, as it is just pong... It contains
the needed DLLs as well, but the Ogg music must be downloaded separately
Download the source code (~300KB).
- If nothing else works, or if you want to look at the source
yourself for learning or improvement, you should get this. Read the
README file to find out how to compile this.
Download the sound track pack (~8.5MB).
- This contains the needed Ogg music files for beta1 to the current
version. The README file tells you where to extract these files to.
To visit the Scapegoat Software website click here.
To visit the Simple DirectMedia Layer website click here.
To visit The IceBox Project information website, click here.
To visit the Ubuntu Studio Project website, click here.
To visit Tux Games, click here.
To visit icculus.org, click here.
If you need to contact us, please email me at: firstname.lastname@example.org If you would
like to chat on IRC, I can usually be found in #icculus.org and #ubuntu-studio
25311 visitors have seen this page