Unreal I, UT-Style UT Version 436 Unreal Version Something December 9, 2002 TABLE OF CONTENTS 1 System Requirements 2 Installation 3 Playing The Game 4 Known Issues 5 Troubleshooting 6 Unreal Stuff 7 Contacting Someone Who Cares 8 Bonus Points 9 Thanks ----------------------- (1) SYSTEM REQUIREMENTS ----------------------- You need to have UT installed & Working. ---------------- (2) INSTALLATION ---------------- Before starting the installation process with "sh unreali-install.run" you must have Unreal Tournament Installed, and the UnrealI CD in your CDROM drive and have it mounted. For example: $ mount /mnt/cdrom $ sh unreali-install.run If the installer can't find your UT install [or you have it in an obscure place], you can point it in the right direction by setting the UT_INSTALL environment variable, possibly by doing something like: $ export UT_INSTALL=/really/obscure/place/ut/ If you want to start with a local copy of UnrealI [ie, installed under another OS], you can point at that instead, for eg: $ export SETUP_CDROM=/mnt/windows/Program\ Files/Unreal $ sh unreali-install.run -------------------- (3) PLAYING THE GAME -------------------- Run 'unreal' to start the game. The first time you run UnrealI it will create a ~/.loki/unreal directory. Preferences, etc., will be stored there. ---------------- (4) KNOWN ISSUES ---------------- The deathmatch gametype is hard to start [ie, impossible currently] through the UnrealI interface. Do it from the console, change to the UT UI, or work out a fix that I can put here and publicise along with your name (= ------------------- (5) TROUBLESHOOTING ------------------- Generally, troubleshooting for this is exactly the same as it is in UT, as it uses exactly the same engine ---------------- (6) UNREAL STUFF ---------------- a) Using the UT console instead of the UnrealI one: Edit ~/.loki/unreal/System/UnrealTournament and change the line saying Console=UBrowser.UBrowserConsole to Console=UTMenu.UTConsole in the section [Engine.Engine] To change it back, just change it back (= b) Weapon autoswitch: Edit ~/.loki/unreal/System/User.ini, and change bNeverSwitchOnPickup=True to false in [Engine.Pawn], and change bNeverAutoSwitch=True also to false in [Engine.PlayerPawn] c) Items: If you can't get the flares, etc, to work, edit your User.ini file, and make sure that among the Aliases, you have at least Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator) set up. You don't need to have them on the same numbers as me, they just need to be there. Then, Further down, make sure those 4 things are set to be something; eg, MiddleMouse=ActivateTranslator Enter=InventoryActivate T=InventoryNext G=InventoryPrevious If it's not working, have you made sure that there's not something else being set to those keys anywhere else in the file? -------------------------------- (7) CONTACTING SOMEONE WHO CARES -------------------------------- Broadly speaking, this is a totally unsupported hack. If you like it, want to hassle the author, anything like that, your best bet is to e-mail chunky@icculus.org, website http://icculus.org/~chunky Updates, info, etc, are all kept on the page http://icculus.org/~chunky/ut/unreal Online, you'll also find UT and [possibly] some Linux Unreal Players at news://news.lokigames.com/loki.games.ut ---------------- (8) BONUS POINTS ---------------- Mostly Because_I_Can(TM), there's the AcidUnreal Renderer included in this package. Just have a read of README.Acid, in the install dir. ---------- (9) THANKS ---------- Matt Matthews & Doug Dahl for the inspiration Edward Rudd for a bit of Guruism & recompiled AcidUT Dana Olson for his excellent graphical abilities DevilKin for some binding stuff